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All faculty advisors should carefully read the app challenge Official Rules and Guidelines. The information below highlights a few of the most important rules.

Who can participate

  • The app challenge is open to both middle school (grades 6–8) and high school (grades 9–12) students attending schools in the 50 United States and the District of Columbia. If a student is outside this grade range, the team will be disqualified.
  • Schools or sponsoring nonprofit groups/clubs form teams of 5–7 students per team.
  • Teams must have at least one teacher or employee from the sponsoring school or nonprofit groups/clubs who will serve as faculty advisor and will register the team(s). Schools/nonprofits may enter more than one team.
  • One faculty advisor may lead more than one team.
  • Schools, advisors, and students who have competed in previous years may compete again. However, students who were part of Best in Nation winning teams from any previous years are not eligible to participate in this year’s app challenge.

What to submit

See Your Submission for details on what, when, and how to submit your entry to the app challenge. Check out the judging rubric to learn what it takes to create a winning presentation. Your entry must not contain brand names or trademarks, graphic violence, vulgar or hateful speech, etc.; see the official rules for other content restrictions.

Important dates

  • Registration for the app challenge opens August 1, 2016.
  • The submission deadline is November 18, 2016.
  • Best in State winners will be announced January 9, 2017.
  • Best in Region winners will be announced January 17, 2017.
  • Voting for the Fan Favorite award will take place January 16 through February 14, 2017 (all BIS winners are eligible for Fan Favorite).


See the Awards page for details on the prizes teams win at the Best in State, Best in Region, Best in Nation, and Fan Favorite levels.

Intellectual property rights

Teams retain all intellectual property rights to their app concepts and working apps. Verizon has the nonexclusive right to publish the apps and use them for publicity purposes, along with team members’ names and likenesses.